Eric Mayers

Artist and builder. Here are some of my little projects.

Projects

Books → Picture books made together with StoryMaker — a cast you approve, a story written for reading aloud, paintings that keep every character consistent, a real cover and back cover. Read them online, page by page, and press “Read to me” to hear a natural narrator read along with the words highlighted. Curio Box → A sensory learning sandbox made for kids to play with — hands-on experiments to poke at: magnetic field lines, oozing gel paint, swinging pendulum waves, sound and echo labs, and playful beeping games. Built to work best on a phone or tablet, but it runs fine on the web too. Sensor Instruments → An experimental lab of instruments that play the phone itself — bow it by moving, finger it by tilting, follow the compass or the camera's light — or sing with your own face as the instrument. Best on a phone with the sensors it can reach. Game Center → Eden's arcade of touch-and-face games — squish and stretch a physics slime, match falling fruit before the pile overflows, chop veggies against the clock, race a car you steer with your face, run a nail salon and a cake shop, and play Eden Quest, a 1980s-style pixel adventure about the Great Sleepover Weekend. Newest: face-controlled games (fly a fighter plane, pocket-console block stacking, Simon Face, Face Face Revolution, Chomp Champ) and team-up studios where two friends link phones with a QR code and take turns grooming pets, designing rooms and painting murals. Claude's Games → Eighteen games invented entirely by an AI — every concept, rule and line of code came from Claude itself. Sonar hide-and-seek, a musical time loop, a starling murmuration, an elastic tether, a ten-game genre sampler (orbital golf, vigilance defense, memory drawing, tide timing, rhythm racing, pure deduction, balance stacking, hidden-rule sorting, reverse herding, a two-button kingdom) — Decoy, an online party word game where AI bots sit at the table and bluff with you — and Shadow Hands, where the camera turns your real hand into a shadow puppet performing campfire stories — and Menagerie, blind exquisite-corpse creature drawing with Claude's doodling robots and a world gallery — and Waiter!, where tilting your phone balances a tray of sliding drinks through a rowdy crowd. Buccaneer! → A full swashbuckling adventure in the spirit of the 1987 classic Pirates! — sail the open Caribbean with the wind, trade sugar and rum between four nations' ports, duel ships broadside, board and out-fence their captains, dig up treasure, serve governors, and retire to see what rank history grants you. Picture Talk → A simple picture-and-word communication board: tap the tiles to build a phrase and the phone speaks it aloud. A tiny, tap-friendly AAC toy for early talkers.